//////////////////////////////////////////////////////////////
// From JAVA PROGRAMMING: FROM THE BEGINNING, by K. N. King //
// Copyright (c) 2000 W. W. Norton & Company, Inc. //
// All rights reserved. //
// This program may be freely distributed for class use, //
// provided that this copyright notice is retained. //
// //
// Circle.java (Chapter 11, page 463) //
//////////////////////////////////////////////////////////////
// Represents a circle that can be displayed in a graphics
// context
import java.awt.*;
public class Circle extends Shape {
// Instance variables
private int diameter;
// Constructor
public Circle(int x, int y, Color color, int diameter) {
super(x, y, color);
this.diameter = diameter;
}
// Instance methods
public void draw(Graphics g) {
g.setColor(getColor());
g.fillOval(getX(), getY(), diameter, diameter);
}
public int getHeight() {
return diameter;
}
public int getWidth() {
return diameter;
}
}
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