electronic music (1) general ideas * how "long" in time a sound do we need for a spectrum? * how do we describe an arbitray waveform? * or an instrument? - "attack" - "decay" - "formants" ... but the spectrum changes with time, typically. * so we come up with all kinds of fancy tricks to make weird sounding instruments - frequency modulation - phase modulation - filters and subtractive synthesis - and so on... (2) MIDI see http://en.wikipedia.org/wiki/MIDI 32k bits/sec message like "note on", "note off" 16 channels, in/out/thru instruments 1-127 see OSC - Open Sound Control (3) Synthesizers http://en.wikipedia.org/wiki/Synthesizer FM frequency modulation http://en.wikipedia.org/wiki/Frequency_modulation typical : frequency modulation synthesis http://en.wikipedia.org/wiki/Frequency_modulation_synthesis ========================================================= November 18 computer music chapter 29 in the text; see pg 666 See number crunch frequency modulation : f(t) = f0 * (1 + b sin(2pi f0 t / n) where, say, n=3 and b = 0.001 Other notes on synthesizers * various signal processing tricks * additive filters * subtractive filters * frequency modulators * can be analog (electronics) or digital (computers) * sampling * record a real sound and play with it * change frequency * filter it * turn spray can into instrument... * physical modelling synthesis * model physics of an entire instrument... * http://en.wikipedia.org/wiki/Physical_modelling_synthesis Music notation systems * abc notation http://en.wikipedia.org/wiki/Abc_notation Lilypod * http://en.wikipedia.org/wiki/Wikitex Jim's web interface to music score and midi from .abc files * http://zonorus.marlboro.edu/~mahoney/abc/scripts/www_abc.cgi