Room acoustics overview see chapter 23 in our text (most of this has to do with big halls; most studied) * how does sound spread in the open air? * 1/r^2 drop off * indoors - different story * reflected * absorbed * filtered (different for high/low freq) * echos * direct * reflections (1st few) * reverberant (many more) * different with people in the room... * funny effects if funny shapes ( e.g. whisper galleries) * precedence effect * much of sound arrives omnidirectonal * ... but we place source from 1st sound * reverberation time * defined as time for 60dB decay in f ~ 1000Hz sound * can calculate from wall material areas and properties * fairly good understanding of what people think sounds "good" for a concert or lecture hall * loud enough * uniform across room * clear * some reverb, but localized * echo not noticable as such * see plot, pg 534 * needs for speaking vs music are different * music wants more reverb * voice wants more clarity * ... but its hard to design a hall that's variable