1 import simworldobjects.*;
2
3
8 public class MazeWorld extends BasicSimWorld
9 {
10
13 public MazeWorld()
14 {
15 super(1000,1000,1000);
17
18
20 SimWall wall1=new SimWall(500.0,0.0,50.0,0.0,800.0,10.0);
22 addObject(wall1);
23
24 SimWall wall2=new SimWall(500.0,0.0,650.0,0.0,800.0,10.0);
26 addObject(wall2);
27
28 SimWall wall3=new SimWall(900.0,0.0,350.0,90.0,600.0,10.0);
30 addObject(wall3);
31
32 SimWall wall4=new SimWall(100.0,0.0,350.0,90.0,600.0,10.0);
34 addObject(wall4);
35
36 SimWall wall5=new SimWall(430.0,0.0,520.0,0.0,650.0,10.0);
38 addObject(wall5);
39
40 SimWall wall6=new SimWall(500.0,0.0,150.0,0.0,500.0,10.0);
42 addObject(wall6);
43
44 SimWall wall7=new SimWall(250.0,0.0,335.0,90.0,360.0,10.0);
46 addObject(wall7);
47
48 SimWall wall8=new SimWall(750.0,0.0,200.0,90.0,110.0,10.0);
50 addObject(wall8);
51
52 SimWall wall9=new SimWall(750.0,0.0,470.0,90.0,110.0,10.0);
54 addObject(wall9);
55
56 SimWall wall10=new SimWall(470.0,0.0,320.0,90.0,200.0,10.0);
58 addObject(wall10);
59
60 }
61 }
62