language design
coding grid simulation,
creating user customization language,
continuation of coffeescript from last term
- 4 cr tutorial w/ Jim
- Tue 2:30pm, possibly partly with Sam
Here's the latest code :
Interpreter at:
I've started to integrate it into my Starplay sim (currently it accepts either CoffeeScript or my lispy language, distinguished stupidly by whether the first character of the mini-program is a '(' which indicates lispy)