Back to aesthetic stuff (mostly). Trying to put together all of the pieces I need to build the full game. I built the map on top of a hex grid using SVG-Edit, then imported the map to Vassal and re-attached the hex grid to it in order to make the board. I uploaded the blank grid here in order to find it in SVG-Edit. It looks kind of... rough. Still, it's usable for playtests and whatnot.
I also redesigned the cards to be hexes, after lots of time futsing about in the Gimp trying to get it to do what I want (why does the 'move selection' tool only move the area your selecting not the actual selection itself? That cost me some time). Still trying to figure out the best way to handle multiple players choosing actions together. I might just have boards next to the main one, still in view of both players, and give the individual cards the ability to be masked. That way, I wouldn't have to worry about masking an entire screen. If the cards are all hex-shaped, you can't deduce anything about orientation by looking at the back.
I also added another panel for storing the cards in Vassal and imported one card into it, but I'll probably need to rebuild all of the cards I have at present. The image on the cards is a hexagon, but the cards themselves are still rectangular.
I've uploaded the various different files I've worked on this week. Mostly just images to add to Vassal, but I've made a few changes to the Module itself (LoL_Game).
Jim
The LoL_Game file is a Vassal file; from Vassal open it with "Edit Module", then "New Game" to see the map windows.