This week I've been working on window structures and seeing whether or not an entire window can be made visible or invisible to certain players mid-game. This is not the case. However, individual pieces can be made visible or invisible and the reporting can be turned off so that other players won't know where the pieces are.
I also learned how to create an irregular grid, which basically just consists of putting individual points anywhere you want on the map. When a piece is placed on that map it snaps to the nearest point.
I'm also working on changing the way the components are set up so that the game is more practical.
I've uploaded the most recent images and modules that I've created.