feb 22
nick's stuff
feb 17
- reading up on granular synthesis in designing sound and the online tut
- created a granular synth? (granular .pd)
- it's really just a sample modifier that changes pitch and speed...which I think is the most basic granular synth. still looking into how to select specific bits from a sample to get a more distinct wave instead of just a stretched version of the original
feb 19
- tried to create one of the grain generators from designing sound (pg 310-311) but I am getting an error. One of the inlets somewhere in the patch is receiving a symbol instead of a float (but I'm not sure which one, even after checking the outputs of all possible outlets...)
lysha's week
- I too tried to recreate the example in the text book, but encountered (perhaps more, as I am getting nothing except the same error as Nick) a similar set of issues. I noticed Nick's gets sound, but maybe the slider values are a bit off. Mine gets nothing. The text was a bit confusing as their example had the "grainvoice" not listed as a subpatch [p.311]? Anyways, curious what is gone wrong here.
- I also, like Nick, recreated the patch from the website tutorial, and it feels a bit lame. It references how to create a granular synth, which seems to just use white noise, but more interestingly it shows how to use it for live applications. I didn't try this, but might in the coming week as it seems pretty intriguing.
- I found and started (didn't attach) to work off of this explanation of a random generator of granular...I like this explanation best I think.
- Also re-attaching a newer version of my FFT thing from last week, which I finally got working as it should.