Game
Theory

Fall 2006
course
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syllabus

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title Game Theory term Fall 2006 credits 3 time TuF 1:30 - 2:50 place Sci 217 level introductory faculty Matt Ollis prereq none

blurb

This course introduces several aspects of game theory from a mathematical point of view. We'll begin by considering the surprisingly complex children's game dots and boxes and move on from there to consider other two-player games (such as nim, the prisoner's dilemma and chicken), Nash equilibria, voting systems and the theory of auctions. We will see applications of the math we develop in other disciplines, particularly economics and political science.
The handout from the intro class is attached to this page as a pdf file (link at bottom).

texts

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schedule

Here is a tentative schedule for the first half of the class. Don't expect that we will stick exactly to this timetable. There are several potential choices of topics for the final part of the course. The options we take will depend on the interests of the class.

Intro classes Wed 6th and Thu 7th Week starting 1 Sep 11 Dots and Boxes 2 18 More Dots and Boxes 3 25 Escalation and Auctions 4 Oct 2 Two player games 1: The Prisoner's Dilemma 5 9 Two player games 2: Chicken 6 16 More Auctions 7 23 Voting Systems (Hendricks - no Tu class) 8 30 More Voting Systems 9 Nov 6 10 13 11 20 (Thanksgiving - no Fri class) 12 27 13 Dec 4 14 11 (Reading days - no Fri class)

http://cs.marlboro.edu/ courses/ fall2006/game_theory/ syllabus
last modified Friday September 8 2006 1:17 pm EDT

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     name last modified size
[DOC]handout.pdf Sep 6 2006 9:12 am 31.4kB