Jan 18
intro class
general info
This is a seminar on using Blender to create 3D digital art.
The approach will be exploratory and hands-on : you will
follow along with a book or video to learn how to use this tool.
Then share your work with others in the class, rinse and repeat.
We won't all be working on the same project - you'll mostly
choose your own topics and resources, though I will likely
coordinate things to have some similar efforts going on,
particularly at first.
While I have some experience with Blender, I am decidedly
not an expert - I expect to be doing the same sort of
playing around and learn-by-doing that you will.
On the links at the left of the page you'll find
- syllabus - credits, work, and expectations
- resources - links to books, online videos and all that.
I'll walk through both of those pages and discuss what's what.
I'll also pull up a demo blender file.
Your first tasks are :
- Familiarize yourself with the sources on the resources page.
- Install Blender and work through one of the "beginner's" descriptions.
- Create a (simple) model of something (a phone, a house, a sword - whatever) to share with the class.
I suggest getting yourself a 3 button mouse rather than using
a trackpad or apple mouse - my experience has been that Blender
is much easier to use that way. You can pick up a wireless one
for about $15 from the bookstore, or an "amazon basics" one for $7.
I have picked up a few of these online that I can sell you,
and can more if there's interest.
discussion
Questions for a class discussion, to be continued in our first meeting next week.
- What are you interests in this direction?
- What is your background with
- Blender or other 3D software?
- 2D image manipulation?
- coding? (Not required, but can be used with Blender.)